﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DefCore.Interfaces
{
    public interface IRenderManager
    {
        int RenderOrder { get; }
        RenderTarget2D Buffer {get;}

        void CreateBuffer(GameTime time);
    }
}
